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Impossible Is Nothing: Lessons Building Great Games

Impossible Is Nothing: Lessons Building Great Games

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5 min read
Understanding Nodes in Godot (For Absolute Beginners)

Understanding Nodes in Godot (For Absolute Beginners)

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4 min read
From GDScript to C#: A Practical Guide to Converting Your Godot Scripts

From GDScript to C#: A Practical Guide to Converting Your Godot Scripts

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3 min read
Saving Game Data in Unity — Part 2: JSON/XML files

Saving Game Data in Unity — Part 2: JSON/XML files

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4 min read
GAIMIN’s 415k-User Onboarding: Teardown & How To

GAIMIN’s 415k-User Onboarding: Teardown & How To

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3 min read
Weekly Update #16

Weekly Update #16

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1 min read
sshOuroboros terminal multiplayer game written in goLang with ssh.

sshOuroboros terminal multiplayer game written in goLang with ssh.

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5 min read
Rasterizer Project - Part 4: Triceratops Wireframe

Rasterizer Project - Part 4: Triceratops Wireframe

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4 min read
Building a Digital Twin Office with Unity, WebGL, and AI — The Workflow Simulator Project

Building a Digital Twin Office with Unity, WebGL, and AI — The Workflow Simulator Project

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1 min read
Optimizing HTML5 Action Games for Mobile Devices

Optimizing HTML5 Action Games for Mobile Devices

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3 min read
Dev Log 1

Dev Log 1

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1 min read
Infinite Worlds, Perfect Recall: AI's Leap in Simulated Reality

Infinite Worlds, Perfect Recall: AI's Leap in Simulated Reality

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2 min read
ESODSAKE : The Snake That Trolls Me with AI and Burns My Ego

ESODSAKE : The Snake That Trolls Me with AI and Burns My Ego

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4 min read
Slicing Through Code: How I Built Fruit Ninja

Slicing Through Code: How I Built Fruit Ninja

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1 min read
Building the Classic 2048 Game with HTML5 and JavaScript

Building the Classic 2048 Game with HTML5 and JavaScript

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3 min read
Rasterizer Project - Part 3: Geometry

Rasterizer Project - Part 3: Geometry

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5 min read
AI Brain Freeze? Pruning the Path to Lightning-Fast Decisions by Arvind Sundararajan

AI Brain Freeze? Pruning the Path to Lightning-Fast Decisions by Arvind Sundararajan

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2 min read
Unlock Peak Performance: Refining MCTS with Action-Aware State Grouping

Unlock Peak Performance: Refining MCTS with Action-Aware State Grouping

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2 min read
Game Dev Digest — Issue #304 - Optimization, and more

Game Dev Digest — Issue #304 - Optimization, and more

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9 min read
Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6

Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6

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1 min read
Squared2D Game Engine Update

Squared2D Game Engine Update

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1 min read
Weekly Update #15

Weekly Update #15

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1 min read
How Modular Architecture Shapes Modern Game Development

How Modular Architecture Shapes Modern Game Development

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5 min read
Parin Game Engine Devlog – October 2025

Parin Game Engine Devlog – October 2025

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3 min read
Genesis Code: Seed-Based 3D World Cloning

Genesis Code: Seed-Based 3D World Cloning

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2 min read
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